Game Engine Black Book Wolfenstein 3D: v2.1
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Game Engine Black Book Wolfenstein 3D: v2.1

How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose...

Game Engine Black Book: DOOM: v1.1
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Game Engine Black Book: DOOM: v1.1

This book is just another masterpiece from Fabien Sanglard, and a great continuation of the exploration of classic games he started with the Wolfenstein 3D book. It makes you appreciate the ingenuity of Id Software, when they had to work with limited resources, no multithreading/multitasking, limited color palette, and a fragmented landscape of audio devices. You'll also appreciate the level of details that went into the game design....

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Game Engine Black Book: Wolfenstein 3D

How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose...