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Multimodal Interaction with W3C Standards

This book presents new standards for multimodal interaction published by the W3C and other standards bodies in straightforward and accessible language, while also illustrating the standards in operation through case studies and chapters on innovative implementations. The book illustrates how, as smart technology becomes ubiquitous, and appears in more and more different shapes and sizes, vendor-specific approaches to multimodal inter...

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Narrative Design : The Designer As an Istigator of Changes

Designers are usually considered as problem solvers: but what if, instead of solving problems, they pose them? The author opens a discussion on the role and the emerging strategies of designers in today’s society. She presents historical and contemporary perspectives through design practices committed to provide proposals and solutions to social issues. Her analysis of several case studies results in an approach to design as a narrat...

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An Introduction to Acrylics

Most art instruction books are much too general for the beginner. But every volume of The DK Art School gives the reader the precise information needed to create a delightful work of art.

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Sensory Arts and Design (Sensory Studies Series)

Artists, designers and researchers are increasingly seeking new ways to understand and explore the creative and practical significance of the senses. This ground-breaking book brings art and design into the field of sensory studies providing a clear introduction to the field and outlining important developments and new directions. A compelling exploration of both theory and practice, Sensory Arts and Design brings together a wide var...

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Kompendium der Mediengestaltung: II. Medientechnik

Die sechste Auflage dieses Standardwerks wurde vollständig überarbeitet und deutlich erweitert. Der gestiegene Umfang des Werkes machte eine Aufteilung in vier Bände erforderlich. Die anderen Bände: • I. Konzeption und Gestaltung (ISBN 978-3-642-54580-1) • III. Medienproduktion Print (ISBN 978-3-642-54578-8) • IV. Medienproduktion Digital (ISBN 978-3-642-54582-5) Das Kompendium berücksichtigt die Rahmenpläne und Studienordnungen sowi...

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New Mythologies in Design and Culture

Taking as its point of departure Roland Barthes' classic series of essays, Mythologies, Rebecca Houze presents an exploration of signs and symbols in the visual landscape of postmodernity. In nine chapters Houze considers a range of contemporary phenomena, from the history of sustainability to the meaning of sports and children's building toys. Among the ubiquitous global trademarks she examines are BP, McDonald's, and Nike. What do ...

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The Comics of Chris Ware: Drawing Is a Way of Thinking

The Comics of Chris Ware: Drawing Is a Way of Thinking brings together contributions from established and emerging scholars about the comics of Chicago-based cartoonist Chris Ware (b. 1967). Both inside and outside academic circles, Ware's work is rapidly being distinguished as essential to the developing canon of the graphic novel. Winner of the 2001 Guardian First Book Prize for the genre-defining Jimmy Corrigan: The Smartest Kid o...

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The Web Designer's Idea Book, Vol. 2

Web Design Inspiration at a Glance Volume 2 of The Web Designer's Idea Book includes more than 650 new websites arranged thematically, so you can easily find inspiration for your work. Author Patrick McNeil, creator of the popular web design blog designmeltdown.com and author of the original bestselling Web Designer's Idea Book, has cataloged thousands of sites, and showcases the latest and best examples in this book. The web is the ...

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Independent Animation: Developing, Producing and Distributing Your Animated Films

With the advent of advanced hand-held technology and the widespread nature of the internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent Animation showcases some of the greatest, most innovated giants in the field and helps guide readers through the artistic process and product...

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See What I Mean: How to Use Comics to Communicate Ideas

Comics are a unique way to communicate, using both image and text to effectively demonstrate time, function, and emotion. Just as vividly as they convey the feats of superheroes, comics tell stories of your users and your products. Comics can provide your organization with an exciting and effective alternative to slogging through requirements documents and long reports. In See What I Mean, Kevin Cheng, OK/Cancel founder/cartoonist an...