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Video Game Law

I have been a game studio owner for 10 years now, and Greg Boyd's prior book was the primer I used gain the foundational knowledge I needed to make that leap into the true business end of the video game business. This new volume, updated and adapted to a decade+ of massive changes in an ever quickly-evolving industry, is an even better legal reference, and should be considered required reading for everyone looking to build good compa...

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Modern Chess Openings, 15th Edition

Every edition of MCO is a useful reference book. However, none of them will give a chess player a good understanding of any chess opening. Using this alone (without a database of chess games) will get you killed in correspondence chess games. This is a great reference for chess buffs. I also have the 14th edition of this book, Serious chess players should get either one of these references.

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Physically Based Shader :Develop Custom Lighting Systems

This is an excellent book! I've spent the last year or so trying to learn more about the Rendering Pipeline and Shader Programming, but the only information that I could find was kind of piecemeal, outdated and spread out over many, many sources. I was amazed to see that this book collects all of that information into a single place and the author does a great job of explaining otherwise very jargon heavy concepts. If you're looking ...

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The Fallen Tower: Las Vegas

The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status quo. This conflict threatens to destroy all truces -- not just the cease-fire between the Technocracy and the Tradit...

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The Guide to Computer Simulations and Games

What's in a game? Often, a learning tool What do simulations and games have in common? Surprisingly, just about everything. The methods used to create both are much the same; the underlying technology is identical. But games are fun. That makes them an excellent learning tool. If you're a professional trainer, educator, development team leader, or corporate decision-maker, this book will help you understand and use games and simulati...

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1000 Checkmate Combinations

When I got my copy of "1000 Checkmate Combinations," I started thumbing through it and found the book had a very familiar feel to it. I confirmed my suspicion by comparing this book with a copy of "Tal's Winning Chess Combinations." Both books are very similar. Whereas "Tal's Winning Chess Combinations" uses descriptive notation and 1000 Checkmate Combinations uses algebraic notation, "1000 Checkmate Combinations" has a few more extr...

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Electronic Games for the Evil Genius

Text provides 123 experiments to bring out the genius in every basement hobbyist. Introduces readers to robotics, electronics, and programming; so you don't need to be a science whiz to get started. Shows how you can create simple robots and models using inexpensive materials and tools found around the house and workroom. Includes a printed circuit board. Softcover. DLC: Robotics.

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The Post-9/11 Video Game

This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents Americ...

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Create Computer Games

PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code – build some basic knowledge of how compu...

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Well Played 2.0: Video Games, Value and Meaning

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order...