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Title: Winning With the Sicilian The Macmillan chess libr

Following the success of "Winning With the Dutch", this book provides a unique insight into the Sicilian Defence by top Soviet Grandmaster, Mark Taimanov. The author describes in detail the main principles of this popular opening, using a selection of fascinating and instructive games.

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Silman's Complete Endgame Course

For over 100 years, the world's leading chess players and teachers have told their students to study the endgame. This book teaches the students what they need to know at their current rating level, and builds on that knowledge for each subsequent phase of the player's development.

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Making a Drama out of a Crisis

It's every teacher's worst nightmare: starting a new school year to discover a classroom full of little demons. No matter what you try, they simply will not behave.How can this situation be resolved? The answer is through a dedicated behaviour management programme that includes the pupils, and not simply a system of tips and tricks to get pupils to quieten down for an hour or two. And there is no better way to include all pupils - no...

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Knowledge Games : How Playing Games Can Solve Problems, Create Insight, and Make Change

Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our ...

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Play 1D4!

Here is a must-have for all competitive players who prefer to base their game on solid moves rather than speculation, and who want a reliable yet initiative-seeking opening repertoire for White, based on the opening moves 1 d4 followed by 2 c4. Using more than 300 diagrams, an international Grandmaster and regular writer for CHESS magazine analyzes specific main lines and variations to combat Black's possible choices of the King's, Q...

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Playing to Win : Sports, Video Games, and the Culture of Play

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on ever...