Learning, Education and Games: Volume One: Curricular and Design Considerations (Volume 1)

This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs--including Stem, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligni...

C++ Game Development Primer

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace. For those looking for a quick introduction to C...

Ludoliteracy: Defining, Understanding, and Supporting Games Education

" José Zagal's book is the first study on the challenges of teaching academic video game theory to students who are gamers." --Jesper Juul, Author of "Half-Real" and "A Casual Revolution" It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the qu...

New York 1924, 21st Century Edition

This version is a huge improvement over the Dover edition. I generally like Dover editions of chess books and have quite a few, including a copy of this book. But this 21st century edition by Russell Enterprises, Inc. is so much easier to read. The print is larger, it's written in figurine algebraic notation, and all the notes are embedded within each game rather than coming at the end of each game. All this makes for a much more ple...

The Living Chess Game: Fine Arts Activities for Kids 9–14

This book provides comprehensive information and guidance for successfully staging a theatrical living chess game for children ages 9–14. It also prepares student to succeed in University Interscholastic League (UIL) Chess Puzzle. • Includes nearly 60 chess diagrams, illustrations of musical notation, publicity materials, and useful forms for visual art and theatrical evaluation • Instructs readers on writing scripts for famous chess...

The Toxic Meritocracy of Video Games : Why Gaming Culture Is the Worst

Chris Paul provides the reader a detailed, thoughtful argument about toxic video gaming culture. The book is accessible to non-gamers like me, providing insight into the gaming world with illuminating examples. Paul's call for rhetorical analysis to be used as a tool to disrupt this moment in video gaming culture brings the book to a hopeful conclusion. Buy the book and read it--you won't be sorry you did. I love this book. Most vide...

Domination in 2,545 Endgame Studies

This is THE best book for endgame puzzles. No theory just thought provoking end game studies thematically presented. A must have book in every Chess Library. I first found this 30 years ago in Russian. I couldn't read the text but fortunately I didn't have too. Keep it on your kitchen table to solve a problem with your coffee every morning, should be good for 7 years! However, if you want a decent copy your best bet is to find the or...

The Hidden Code of Cryptic Crosswords

By reading this new book the complete novice will find plenty of good advice on how to go about getting started on solving cryptic crosswords. In breaking down and examining the words that are used in example clues, the author gives insights into how to arrive at correct answers with a fresh approach. After a very few hours with this book most people should be able to start filling in answers to the puzzles found in most magazines an...

Psychological and Social Implications Surrounding Internet and Gaming Addiction

Addiction takes many forms and has the potential to impact individuals of all ages, socio-economic statuses, and ethnic backgrounds. Digital addiction has become one of the latest topics of interest among researchers and mental health professionals as individuals become more engrossed in and reliant on digital devices. Psychological and Social Implications Surrounding Internet and Gaming Addiction focuses on the dark side of technolo...

The Soviet Chess Primer (Chess Classics)

A comprehensive approach to learning the fundamentals of the game. The emphasis is primarily on endgame precision. I reviewed some valuable concepts for the first time in print. King + pawn endings, Bishop + Knight mates, Rook endings and mates. Well worth the time invested, even for experienced players, myself included. It is a great total review of the game with 500+ diagrams and 100+ problems. I would have benefited greatly if I r...