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Making Games: With JavaScript

Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They’re effortless to use and they work everywhere. If you’ve ever wanted to make a game, join author Christopher Pitt. You’ll start with nothing and build fun games, in no time at all.

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The Role-Playing Society : Essays on the Cultural Influence of RPGs

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made ...

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Deadlands Reloaded Marshal's Handbook

There s Hell on the High Plains, amigo! The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West s most-read tabloid claims there s something more sinister stalking the frontier s lonely plains: Monsters. Fortunately, where there are monsters, there are heroes. Squint-eyed gunfighters, card-chucking hexslingers, savage braves, and righteous padres have all answered t...

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Mostly Codeless Game Development: New School Game Engines

Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly CodelessGame Developmentempowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game...

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Traveller: Reft Sector

Continuing the exploration of the Third Imperium, Reft Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Reft Sector is a true wilderness, with opportunities abounding for lucky or skilled Travellers - or those on the run from more civilised space. With a complete history and every subsector and planet covered, Reft Sector opens fresh ground for Traveller players, allowing them t...

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Metagaming : Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In M...

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Decision and Game Theory for Security: 7th International Conference

This book constitutes the refereed proceedings of the 7th International Conference on Decision and Game Theory for Security, GameSec 2016, held in New York, NY, USA, in November 2016. The 18 revised full papers presented together with 8 short papers and 5 poster papers were carefully reviewed and selected from 40 submissions. The papers are organized in topical sections on network security; security risks and investments; special tra...

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Transforming Gaming and Computer Simulation Technologies Across Industries

In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industr...

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The Story of the ZX Spectrum in Pixels

The Story of the ZX Spectrum in Pixels', is a 236 page, high quality book that celebrates the Sir Clive Sinclair's ZX Spectrum computer. There are over 75 games remembered via double page spreads, each with a review and accompanying artwork. The book also boasts over 20 memoirs from those who wrote the games for the Sinclair machine including one from Rick Dickinson who designed all the Sinclair computers. A great item to any gamer's...