Swift 3 Object Oriented Programming, 2nd Edition

5a7e4b2997ec8.jpg Author Gaston C. Hillar
Isbn 9781787120396
File size 21MB
Year 2017
Pages 370
Language English
File format PDF
Category Information Technologies

Book Description:

Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

About This Book

  • Leverage the most efficient object-oriented design patterns in your Swift applications
  • Write robust, safer, and better code using the blueprints that generate objects
  • Build a platform with object-oriented code using real-world elements and represent them in your apps

Who This Book Is For

This book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0.

What You Will Learn

  • Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux
  • Work with encapsulation, abstraction, and polymorphism using Swift 3.0
  • Work with classes, instances, properties, and methods in Swift 3.0
  • Take advantage of inheritance, specialization, and the possibility to overload or override members
  • Implement encapsulation, abstraction, and polymorphism
  • Explore functional programming techniques mixed with object-oriented code in Swift 3.0
  • Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code

In Detail

Swift has quickly become one of the most-liked languages and developers' de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences.

This book

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