Game Audio Implementation: A Practical Guide Using the Unreal Engine

59c47d1295051.jpg Author Dave Raybould and Richard Stevens
Isbn 9781138777248
File size 35.3MB
Year 2015
Pages 486
Language English
File format PDF
Category Information Technologies

Book Description:

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website(www.gameaudioimplementation.com)includes:

  • 12 downloadable demonstration games
  • A unique exercise level for you to develop for your portfolio
  • An up-to-date online bibliography with further reading for each chapter
  • A free sound library with hundreds of game SFX

 

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