Cut in Half: The Hidden World Inside Everyday Objects
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Cut in Half: The Hidden World Inside Everyday Objects

"Have you ever wished you could look inside the guts of your drill, video game console, or vacuum cleaner? The hidden worlds inside these everyday electronics are on full view in Cut in Half: The Hidden World Inside Everyday Objects , a book of mesmerizing photographs of objects that have been perfectly cut in half. . . . Accompanying each photograph are explanations from Warren, who has been doing this for years on his YouTube chann...

Playable Bodies: Dance Games and Intimate Media
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Playable Bodies: Dance Games and Intimate Media

What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Drawing on five years of research with players, game designers, and choreographers for the Just Dance and Dance Central games, Playable Bodies situates dance games in a ...

The Middle Game in Chess
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The Middle Game in Chess

Superior introduction to most demanding part of chess. Basic concepts of middle game play are systematically and logically presented. Every significant idea is illustrated by well-chosen excerpts from master play, including games by Alekhine, Capablanca, Lasker, Reshevsky, Botvinnik, Marshall, Pillsbury, and other prominent players. 80 illustrations.

Magic Tricks, Science Facts
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Magic Tricks, Science Facts

The close links between magic and science are explored in this well-done, easily understood book. The physics tricks deal with subjects such as force, friction, gravity, and magnetism. The chemistry stunts are prefaced with a warning to use extreme caution and adult assistance. Some of the math tricks use cards; others feature mental magic. The physiology examples use the amazing mechanics of the body to perform the feats. The explan...

Fractal Music, Hypercards
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Fractal Music, Hypercards

This is a collection of informative extracts from Gardners' "Scientific American" column. Each brain-teasing article has been updated to include new mists, new ideas, and new solutions. Highlights include two new chapters-one on pi and poetry, one on minimal sculpture - and intriguing forays into time reversal, forms of fractions and magic, and an imaginary "Math Zoo" with its own publication, "ZOO-NOOZ".

Learning Chess Manual for chess trainers Step 5
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Learning Chess Manual for chess trainers Step 5

Manual Step 5 of world's leading teaching method in chess. The serie Step 5 (with workbooks basic, extra, plus and mix) is for players rated up to 1900. This step by step method consists of six steps. Each step has a workbook with exercises and summaries for the student and an accompanying manual for the teacher / trainer / parent. The manuals contain complete scripted lessons for the teacher, as well as aids that address the learnin...

Heroic Tales: The Best of Chesscafe.com 1996 - 2001
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Heroic Tales: The Best of Chesscafe.com 1996 - 2001

If you like chess, Heroic Tales: The Best of ChessCafe.com 1996-2001 will be a treasure trove of delight for years to come. From Bobby Fischer to the financial frolics of the World Chess Federation - and everything in between, Heroic Tales brings together in one volume the best modern writing on the game. Hilarious over-the-board vignettes, top-flight instruction in every phase of the game, informative book reviews, articles on histo...

Fallout 76: Official Guide
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Fallout 76: Official Guide

With the release of Fallout 76 this week, I knew my husband would be distracted (happy but distracted) with his new game. He has been working really hard lately, so it was great he could take a day off on the release date to play his game and enjoy some playing time. I got him this book as a gift to celebrate his day off, and he was very happy. The book has great maps, stories, and ideas to enhance the game. Hubby is happy (though I ...

Game Time : Understanding Temporality in Video Games
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Game Time : Understanding Temporality in Video Games

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent mal...